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Starting with the introduction of Galactic Command in Knights of the Eternal Throne expansion, you will be able to fight for the dark or light side of the Force™ and ignite dark and light side battles across the galaxy!
Published Oct 20, 2016
Galactic Command is a new progression system coming with Knights of the Eternal Throne, that allows you easy access to multiple activities starting at Level 70 through which you continue to gain power and fight to influence the balance b...
Published Oct 17, 2016
Knights of the Eternal Throne Puts Players in an Explosive Battle to Rule the Galaxy.
Published Oct 7, 2016
Magnificent PvPers! Season 7 is coming to close this Fall with Knights of the Eternal Throne.
Published Sep 19, 2016
We’re happy to announce that the next stop in the Star Wars™: The Old Republic™ Community Cantina Tour will be happening on Friday, October 7th, 2016!
Published Sep 8, 2016

Earlier today, we showed off the new survival-horror Flashpoint being added to The Old Republic in next week’s content update, but what’s in that patch 1.1 goodie bundle for raiders, like the heroes of the PCG US guild running weekly raid nights? How about a revamped Rancor, an homage to Bauldur’s Gate, and the best Hutt battle you’ve ever seen in your life? Lead Flashpoint, Operation and PvP Designer Gabe Amatangelo dished the dirt on the new raid content coming next week.

Karagga’s Palace exists in the game right now, but only has one boss fight, reminiscent of Return of the Jedi, where players have to take down a massive Rancor in the Hutt palace pit. Next week’s patch will update that boss fight, hopefully curing most of the bugs currently plaguing raiders, and add four new boss fights to fill out the Operation. Hairy Tooth Gaming put together a nice walkthrough of the existing boss if you want to see it in action.

But that’s old news. let’s get onto the upcoming boss fights! the new fights will still be considered tier 1 difficulty, on par with existing operations content, and will unleash the first part of the game’s next big story arc that will carry through multiple updates, according to Amatangelo. this will be a full story operation, with different consequences happening depending on the decisions that your group makes in the operation.

[SPOILER alert] 

the story of the operation is that the hutts have been harrassing locals, and you’ve been sent to either "set them straight” or "settle it diplomatically”, depending on your faction. you’re given the option to engage or shoot your way through the palace, or try to settle it diplomatically–a choice that will affect later events. by the end of the dungeon, you discover that someone else has been coordinating the hutt attacks, and that will be the spark that launches the next big wave of story content that’ll carry across multiple updates.

[end of spoiler alert]

When i first saw the above screenshot, released weeks ago to tease the update to kragga’s palace, i thought it was a cool giant droid and went about my business. if you saw the same, go back and click on that image to see it at full resolution. look all the way at the top of it.

Amatangelo told me that, "we were able to have fun with answering the question: how would a hutt fight, anyways?” and warned me that the cut-scene revealing kragga’s fighting "style” would show all the characters’ jaws dropping, but i wasn’t adequately prepared me to see my first mechwarrior hutt.

If that’s not enough to get you to play this operation, i don’t think i want you reading my article. go ahead and hit that back button on your browser now. alright, now that those joyless saps are gone, let’s talk about the big element, other than story, that bioware’s been using to make their raids stand out from the rest: puzzles. the eternity vault and a few flashpoints have decent puzzles in them for your group to solve, and kragga’s palace is keeping the trend going with a towers of hanoi puzzle.

You may not know the classic Towers of hanoi puzzle by name, but you’ve probably encountered it before–it’s been used in many games, including baldur’s gate and mass effect. it’s based on moving different sized discs between two points, according to specific rules about which discs can be stacked on which. in one particular fight, players will find themselves battling a large sentinel droid inside a droid factory. while most of the team keeps the droid at bay, other members will have to solve towers of hanoi puzzles on the conveyor belt as fast as possible to pour lava over the droid, making it vulnerable to attack.

While the raid is considered a tier 1 difficulty raid, meant for new raiders, amatangelo says that the puzzles in kragga’s palace will be significantly harder than the ones in eternity vault.